Repulsive class grand cruiser

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I don't know, I've found myself rolling my eyes at it a lot in BFGA1. Unless the ship is fitted with a upgrade for Ramming, like the Tyrant. It's my opinion that both ships should take = damage from the RAM, of coarse armor ratings & ship tonnage taken into account. Causing a mere light cruiser like a dauntless to shred battleships because they could not get away from the said in Will ramming be reworked or Lets hope. This was not the case in BFGA 1 and could be exploited to no end with All ahead full and retro thruster. The ram would be registered when it happens and a timer or something will go on cool down. (with the exception of orks because their boost is on cool down). This also might discourage some of the bumper car shinanigens we have seen in some games.Īlso i think ramming should require a minimum travel distance of maybe 1 or 2 k or a 10-15 second cool down. It would make alot of sense both in lore and in terms of realism. Hell since you guys have invented the crew health bar mechanic ramming could affect crew health for both players. But i was wondering if the devs will maybe work on the ram mechanic.įor the most part i think its done fairly well but i think ramming needs to become a bit more dangerous for both players (with exception orks maybe since it kind of is one of their strategies) and should maybe synergize even better with the Brace for impact mechanic for a 'safer ram'.